Category Archives: JavaScript

Performance optimization with useMemo and useReducer

React Hooks introduced some memory optimization hooks to improve performance. Data Hooks are hooks which store data. You store data that the specified portion of the UI specifically relies on for visual changes and memoize/cache data that a given portion UI don’t directly rely on for visual changes.  Storing is different from memoizing/caching. There’s a Continue Reading »

Deno Land

Deno is a simple, modern, and secure runtime for JavaScript and TypeScript that uses V8 and is built in Rust based on the Tokio platform (which provides the asynchronous runtime needed by JavaScript), still running Google’s V8 engine Deno is created by the same person Ryan Dahl as node.js was, Deno is there to fix Continue Reading »

Build and Deployment Configuration Flavors in React Native

At the point when you don’t have a server-side programming foundation, environment variables can appear to be a touch of enchantment. That absence of information smacks you in the face when you’re finished making todo applications on your localhost and attempt to make a production build for the application. The issue we’re illuminating:  Step by Continue Reading »

MobX in React

MobX is the new upcoming state management solution. This blog is all about how to create a simple React-Native app using MobX. MobX is fast in speed than Redux, its easier to learn & requires less boilerplate code. Here are some of its main concepts Stores: Stores create data sources. A store is basically an Continue Reading »

How prototype works in java script

How Prototype Works in JavaScript?

By default, every function has a property called prototype this property by default is empty and you can add properties and methods to it and when you create an object from this function. The object inherits its properties and methods. It has been often confusing to the beginners “How Prototype Works in Javascript” and with this, you will also get the Continue Reading »