Category Archives: Android

65k-Method-limit

Android 65K method limit

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Nokia supports Android

New Nokia phones supports Android

Great opportunity for Android developers. Nokia has launched a new Nokia X Software Platform, a customized platform built on the Android Open Source Project (AOSP). The Nokia X family features smartphones powered by Android. The UI resembles Windows Phone — but other parts of the system feel distinctly Android or even Asha-ish. To publish Android Continue Reading »

InnovationM Secure Webservice Integration Mobile Apps

Secure Web Service integration in Mobile Apps

Web services have gained lot of importance lately. From mobile apps perspective, native apps (Andorid, iOS, Windows Phone, etc.) or HTML5/JS Frameworks like Sencha Touch need to talk to the web services to get the data and push the data. How do we ensure that request sent to web services is from authenticated client? For Continue Reading »

InnovationM Testing Facebook Integration

Testing – Facebook Integration in iOS and Android

Testing – Facebook integration of the app – requires different combinations of situations and cases to be tested. Ex Login to Application using Facebook when Facebook app is installed on the device. In another case, Facebook app is not installed. Let us go through some of them …. iOS – Login Test Scenarios  1. User Continue Reading »

Multiple Profiles In Android

Multiple User Profiles in Android

What is this offering from Android? One Tablet used by multiple users – How can we shield users from seeing each other stuff. Jelly Bean has an answer to it. Just like Windows OS, several user profiles (accounts) can be created on Android from Jelly Bean 4.2  (Tablets only) and onwards versions. This feature abstracts Continue Reading »

InnovationM Android Out of Memory

Android Out of Memory Error: Causes, Solution and Best practices

Out of Memory (OOM) Error Out of memory error is very common error when you are developing for a application that deals with multiple images sets or large bitmaps or some Animation stuff. In this case we have to be very careful and efficient while handling the images or object allocation and deallocation. OOM error Continue Reading »

Handle Android Fragmentation while developing Apps (Role of UI Designer)

Fragmentation in Android can be broadly attributed to following 4 factors: Android OS Versions Devices with different densities (ppi) Devices with different form factors / screen sizes Customization done by OEM (Original Equipment Manufacturer)   Developing applications is a team work and there are key roles that help in containing fragmentation while developing apps. These Continue Reading »